Ken Taya

$2.28 per minute

(Minimum 15 minutes per call)

Ken Taya Biography

Ken “Enfu” Taya enjoys his day job in the video game industry as an art director, and has worked on titles ranging in style from Halo 3, (XBOX 360) to Scribblenauts Unmasked (WiiU, PC, 3DS) to name a few. His commissioned illustrations and murals can be seen in stores and restaurants across the Pacific Northwest, and his popular Enfu Sticker Line has been adorning any surface it finds its way onto.

Game Credits

Counter-Strike: Global Offensive:: PC

Contributor: Enfu Sticker Capsule plus various stickers

Infamous Second Son:: PS4

Licensed art

DoubleDown Casino :: Mobile/Desktop

Art Design

Scribblenauts Unmasked :: WiiU, 3DS, PC

"My main role was the final linework, coloring, and lighting of the playable ground, some paralax layers, some characters, and some props. Credit should be divided among various other Artists for their different assets I didn't create (UI, FX, props, characters, most parallaxing layers), and varing degrees of conceptual layouts of levels, preproduction of levels, and level design. 5th Cell has a great team of people all collaborating on making this project happen. This game was released on the WiiU, and was also on the PC and 3DS. I'm very proud of the work we did together."

Scribblenauts Unlimited :: WiiU Launch Title, 3DS, PC

"My main role was the final linework, coloring, and lighting of the playable ground and some of the parallaxing backgrounds. Credit should be divided among various other Artists for their different assets I didn't create (UI, FX, props, characters), and varing degrees of conceptual layouts of levels, preproduction of levels, and level design. 5th Cell has a great team of people all collaborating on making this project happen. This game was released as a launch title for the WiiU, and was also on the PC and 3DS. I'm very proud of the work we did together."

Hybrid :: XBLA

Art Design

Run Roo Run :: iOs (Special Thanks)

Art Design

Halo Reach :: Xbox 360

"I worked on environments on Halo Reach. "

Halo ODST :: Xbox 360

"Mainly worked on the Multiplayer map Longshore, the single player map Rooftops, and various other parts throughout the game and in the HUB."

Halo 3 :: Xbox 360

"Environment work on Halo 3. Worked on the second level, Crow's Nest, and other various sections of many other levels."

Condemned 2: Bloodshot :: Xbox 360

Special Thanks: "I also worked on Condemned, the beginning stages of F.E.A.R. 2, and the beginning stages of Condemned 2. I somehow made it to the special thanks on these projects as I had been involved only in the beginning stages of production."

Condemned: Criminal Origins :: Xbox 360

Special Thanks: "I also worked on Condemned, the beginning stages of F.E.A.R. 2, and the beginning stages of Condemned 2. I somehow made it to the special thanks on these projects as I had been involved only in the beginning stages of production."

F.E.A.R. :: PC

Environment Artist: "F.E.A.R. was the first full game from start to finish I got to work on and as a full time Environment Artist."

1080 Snowboarding :: GameCube

"I was mainly on UI work, HUD map, Stage Select Screen, etc."

Shadow Ops: Red Mercury :: XBOX

"Many of these were done as an intern/student/contractor, getting into the video game industry. The type of models and the art style dates my entry into this industry, but needless to say a low poly count was important at the time."

Delta Force: Task Force Dagger :: PC

Art Design

Source: Mobygames and Callvention

Pay per minute to talk with a game maker
We schedule a call when you're free
Talk about the making of a video game
Order a Phone Call
$2.28 per minute

(Minimum 15 minutes per call)